OUR PEOPLE. YOUR PEOPLE.

 

Our team comprises over 50 individuals from a diverse range of backgrounds, spanning technology, linguistic and creative disciplines. Here are some of the people you’re likely to meet.

 

 

COMPANY BACKGROUND

Speech Graphics delivers pioneering facial animation technology to the entertainment industry, working with clients such as Warner Brothers and Def Jam Recordings.

Based on over 20 years of R&D in speech technology and procedural facial dynamics, our software produces high-quality facial animation from audio alone, with no need for motion capture. Speech Graphics spun out of the University of Edinburgh’s world-renowned School of Informatics in 2010 under the leadership of founders Michael Berger and Gregor Hofer, and game industry veteran Colin Macdonald.

Speech Graphics has won several awards for its speech-driven animation technology, including the prestigious John Logie Baird Award for innovation, an LT-Innovate Award, a Santander Entrepreneurial Award, and game industry awards including a 2015 Develop Award for Best Creative Outsourcer and 2015 TIGA Award for Best Animation Supplier. The company has also received several development grants, including grants from Scottish Enterprise and the University of Abertay.

 

 

MEET OUR FOUNDERS

  • Gregor Hofer, Co-founder & CEO

    Gregor holds a PhD in Informatics from the University of Edinburgh. Prior to co-founding Speech Graphics, he was a research fellow at the School of Informatics and a senior researcher at the Telecommunications Research Centre, Vienna, where he successfully commercialised a text-to-speech prototype that now powers several government webpages. Gregor co-authored grants worth £1.5M million to fund the commercialisation of technology. In addition to his full-time role at Speech Graphics he is a Supervisory Board member at System Industrie Electronic Holding AG.

  • Michael Berger, Co-founder & CTO

    Michael is a linguist, speech scientist and software engineer who has been a pioneering expert in the field of speech animation since 1995. He helped develop the first-ever automated talking head and co-authored a book on the subject, later developing state-of-the-art techniques in realistic synthesis of facial dynamics from audio. He previously founded a speech animation research business in the US. He architects Speech Graphics Technology and leads the team to strive ever toward perfection in audio-driven animation.

 

JOIN US!

We’re growing. If you’re interested in being part of the team, please visit the Careers page.